It is with pure excitement that I can report that the much talked about Man vs Machine is announced to take place the 29 th of January. Yes, that is right. With little less than two weeks time we are assembling the masses to battle it out. Pitching developers against gamers. Fighting the Man. Fighting the Machine.
When we first announced it as Tank vs Robots in Spring 2011, several hundreds of thousands took a look at the trailer that showed our pretty crude test game. Even though we made a disclaimer where we kind of explained that this was by far not the best looking game and that the networking was the real eye candy, people simply assumed that there was some kind of trade off between graphics and having a massive battle.
Partly as a joke and partly out of curiosity, we started to figure out what really was the best we could get out of Unity in terms of graphics, animations and effects. What we envisioned is what you now can see for yourself at our world record site. We even made a comic to provide an unnecessary but loving back story.
I guess we might have overdone pouring love and time into this onetime event. However, it is not often that we network engineers get to stand in the general spotlight. For network nerds such as ourselves this game shows a new dawn to completely new types of online games where massive amount of players, advanced AI and complex interactions with physics can be achieved with great ease. As a gamer, I just can’t wait to experience the feeling of rushing towards the horde of enemies and anticipating the thrill and insuring chaos of battle.
Update: Guinness World Records will monitoring the record attempt!