It is due time to welcome the 142 new teams that are using our network technology since a month ago. It has been amazing to see how my inbox have been swelling of all the positive response from the developer community. People have also been so kind to publicly share their stories of how they found uLink and the UnityPark Suite. Let me show you a couple of examples.
One of them is Studio Pepwupe who made this comparison between uLink and the two most known network solutions for Unity. When they wrote that uLink made it possible for them to make the kind of multiplayer game they have envisioned for their title “My Giants” – it put a huge smile on the entire MuchDifferent team. Another detailed and engaging story was recently published on the Internet by MindHammerGames here. They had carefully researched many different MMO solutions before choosing the UnityPark Suite. To read what they wrote, is very much to read our own hopes for how we would change the way games were made, when we first started making this back-end system. But more importantly than making us at MuchDifferent proud – these informative texts are very helpful for other teams that are struggling to find the right solution for their project.
Today, uLink and the UnityPark Suite are in more hands, from small indie teams to world known game companies, and I would love to mention them all. Though I guess that it would make for a rather tedious post, don’t you think? However, I can’t help but write down a few. We have been working very close with Madfinger Games to make sure that their beautiful game, ShadowGun, get online. It is really exiting since we are also adding Ericsson’s voice chat to it, which I think will be the first Unity multiplayer released on Android to have been equipped with this feature.
And on the subject of new technology… You might be one of the millions that have played Battlefield 3, and had a go with their new web browser lobby, Battlelog? Well, we are making the same technology available for UnityPark costumers together with the development team behind Battlelog over at ESN. The first game using this new technology will be the snowboard game SummitX by the former Activition leads over at Free Range Games. Keep an eye out for it as it will be featured and showcased by both Apple and Google in the next couple of weeks. The online features will be added incrementally.
But let me get to the point I really wanted to get to with this blog post and that is to say “thank you”. I’d like to thank everybody for all the encouraging e-mails, forum posts and blogs – they make us really happy. And let me also make an apology for not responding to all of them with the haste and the proper deliberation they deserve. Your words about our technology carries a weight that our own will never be able to achieve. And they make us work harder to impress you even more. Thank you.