Category Archives: UnityPark

SHADOWGUN: DeadZone released.

We are proud and very happy to report that MADFINGER Games have released their UnityPark-powered mobile third-person-shooter SHADOWGUN: DeadZone. We had the opportunity to be there and see first hand this beautiful game spread its wings and take off. Check … Continue reading →

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FreeFall Tournament goes live

April 24, 2012, one of our customers, Free Range Games, launched FreeFall Tournament on Kongregate. Freefall Tournament is an intense, team-based, space combat game. Jetpacks, armor, hammers, swords, guns, and bombs will determine the winner of this PvP tournament. Choose to fight … Continue reading →

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Thinking about distributed data

When you want to serve data to and from millions of clients, a classical relational database will not help you very much. Because of its design, this kind of database can’t scale well enough and will eventually grind to a … Continue reading →

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Thank you.

It is due time to welcome the 142 new teams that are using our network technology since a month ago. It has been amazing to see how my inbox have been swelling of all the positive response from the developer … Continue reading →

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Unity for Linux available.

Earlier today I had a talk with Steffen Toksvig, the VP of Engineering at Unity Technologies, about making Unity servers running on Linux available to our uLink and UnityPark users. Thanks to Steffen and the hard work done by the … Continue reading →

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A love story.

Doesn’t everyone love a story with a happy ending? Where the boy gets the girl, where love conquers all and everybody lives happily ever after? The tale about the man and the machine is not one of those stories. There … Continue reading →

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At GDC/Gamescom.

 Hordes of ill fitting suits. Men staring into the distant. Pale, sweating and their unspoken mantra is resonating in the rooms. Sell Sell Sell. – This used to be my world when I worked for Nokia Music  at conferences such … Continue reading →

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The distributed debugger.

Often it is true that the speed of a programmer is linked to how fast the bugs can be found. Therefore a good debugger is a very valuable tool for a programmer. This is not new,  but some programmers give up … Continue reading →

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How the tools came to be.

I did a presentation of MuchDifferent at Netlight Edge 2011 in Stockholm on September 3. There was a lot of interesting talks about what the future of software looks like in terms of AI, business decisions and useful visualizations to … Continue reading →

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