Today we are incredibly happy and proud to announce that Pikkoserver, our world record breaking load balancer, will be used to bring the world of Warhammer 40,000 to life in an entirely new game, called Warhammer 40,000: Eternal Crusade. The network technology provided by MuchDifferent, which will be used by game developers Behaviour Interactive in developing this new game, has been developed entirely in house by MuchDifferent and is world leading in its field. There is no other company on the market that can offer the level of scalability and usability in developing multiplayer games that MuchDifferent can with Pikkoserver. We are supremely confident that Behaviour will be able to deliver a world class multiplayer experience using Pikkoserver. And we are really looking forward to fighting it out with hundreds of other players on the grim battlefields of the far future.
Do you want to be able to have massive amount of players, yet have ultimate flexibility in architecture and be able to deploy new gameplay fast as well as feel relaxed that whatever type of online game you are making, you know that no technical barrier stands in the way of making your game the way you want it?
Of course you do! It just sounds a little too good to be true, right? Well, it is true. It so happens that this is exactly what studios around the world have been enjoying while developing with UnityPark Suite. Or uPark, as they sometimes like to call it.
However, what we are announcing today is that now developers using Unreal Engine 4 and CryENGINE 3 will also be able to enjoy the same powerful network tools that previously used to be exclusive to Unity developers. We will start rolling this support out carefully by only taking on a few game projects on CryENGINE and then spoil those guys rotten with our attention and support. They will have the comfort of having the full support of the team that is responsible for pushing the limits of networking, development speed, world record massiveness and even providing an award winning network experience on mobile devices. We will make sure that every question is answered and share our experience of best practises and architecture, even being on-site helping out when needed.
Unreal developers will have to wait a few months before we can take on their projects but they will get the same kind of love and support, in due time.
If there is anything you’d like to ask us about this announcement, feel free to get in touch. We will be attending GDC Europe and Gamescom this year so let us know if you have time to meet up!
Christian Lönnholm, CEOchristian.email@example.com
It’s finally here, the day we’ve been working towards for so long. The first version of Badanamu will be available to the public shortly on the Google Play store. A version for iOS is in the pipeline but because of Apple’s approval process it will take a little longer for that one to turn up.
You will soon be able to download Badanamu to your mobile device and try out the trial mode that is freely available to everyone. In order to join a multiplayer game though, you’ll need to buy a Badanamu toy from the Badanamu website that has a magic number code. These are, for the moment, only available in South Korea but by the beginning of august we should have worldwide shipping figured out.
This is also the end of my Badanamu blog but have no fear, we will be posting regular updates on Badanamu and what happens to Bada and friends. You can also check out our Facebook page and Badanamu’s own Facebook page.
Tomorrow we will be releasing the first version of Badanamu and it will be a momentous occasion, but truth be told we are already thinking up new things to add to the game. Badanamu is a living world where content is continually added and expanded upon and the world of Badanamu is a vibrant, colorful and expansive world which we’ve only just begun to explore.
There are many more worlds and characters to meet and get to know in Badanamu that will be added to the game as it grows and as the number of players grows. We will also be listening closely to the community of players, parents and teachers that develops around Badanamu and taking their input in to account. This is an entirely new genre of learning games and we will be exploring it with you, the player.
So tonight, after we’ve put the final touches on Badanamu, we will go to bed dreaming of Bada and the wonderful adventures he and his friends will experience next. We hope you do to.
David Roberts is the CEO and founder of Calm Island. He was once an investment banker working the asian markets but decided to switch tack and get in to education. Badanamu is very much his baby and the main character in Badanamu is even based on his dog!
Where did the idea of Badanamu come from?
In 2009 I was looking after my nephews who were three and five years old, for one year, and I made seven key observations for the perfect kids app: Content should be educational and not meaningless repetitive levelling up, which is bad for brain development. In game purchases were a frequent and immoral monetization model for <18 year olds, let alone 3 year olds. Interaction was the key dynamic, multiplay and communication was everything. Symbols were also vital.
Mini tablets were the best medium. Connected toys through bluetooth or wifi or NFC were the most fun. Asian cute characters were lacking and most games were dress up for girls and fighting for boys. Lastly and most important: The online environment must be safe for children and a natural extension of appropriate physical space. As a consequence we decided to build play centers to go with our online MMO.
So i decided to try to make the perfect game for kids. The arrival of a super cute pet “Bada” solved the character problem and the partnership with MD solved the technical problem
Why is it important to start learning language early?
Learning a language is about building synaptic bridges. The earlier you start learning the easier the bridges are to build. Native speakers begin hearing English sounds at birth and start to use them around 2 years old. During this early period, children are like giant sponges soaking up the sounds and features of their environment. This is when children’s language acquisition ability is at its highest.
What’s new about Badanamu?
Badanamu has several firsts: First to target learners of english as a second language. First children’s MMO compatible with all devices. First children’s MMO to incorporate strict safety limits and introduce “live” online teaching. First ANDROID mobile game with NFC.
This is the official world map of Badanamu with all of the lands and environs on display. The snow playground from the sneak preview is just one of these wonderful places. On the map you can find many more that will be added to game in the future.
Equally as important to Badanamu as inspiring children to learn language is making it easier for teachers to teach language. Therefore we have produced a number of resources and classroom materials that are freely available on the Badanamu website. They include a coloring book, flash cards and tracing worksheets. But my favorite is definitely the train poster.
You might already have stumbled upon the Badanamu youtube channel. If you did you almost certainly found some clips from the Badanamu Broadcasting Network. As you might have already guessed BBN isn’t really a broadcasting network, it’s just a fun way to distribute videos from Badanamu. Don’t miss this one where Mimi gets an Award and Bada learns the meaning of the words night and day.
A very important part of the team developing Badanamu is the teachers. Their task has been to design the exercises and curriculum which constitute the teaching part of Badanamu. They have also recorded voiceovers and sounds for the game and the mini games and written parts of the promotional material for Badanamu. And they’ve been in charge of testing Badanamu with our beta testers.
Our teachers are a varied bunch, some are from South Korea, other from the US. Some speak english as a mother tongue, other have learnt it later in life. But what they all have in common is a burning passion for teaching kids how to speak english. And to be a part of developing the future of language eduction with Badanamu.
The time has finally come to show you what the world of Badanamu looks like. The video you’re about to see was recorded yesterday, in the game, and it’s basically just the developers running around having a great time and playing with each other. It might seem like hyperbole but this game really has the ability to reduce even the most serious of grown ups to happy giggling children in very little time.
The world you’re seeing in this video is the Snow Playground which is the first world that will be available in Badanamu. In the Snow Playground there are a number of activities that you can do like drive a train, take a balloon ride and play hockey (with a soccer ball) with your friends. We’ve been working on this for a long time and it’s with a lot of pride and excitement that we give you the first sneak peek at the world of Badanamu: